// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_battle01_6	17
#define	MapSizeY_battle01_6	5

const u16 battle01_6_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 battle01_6_MapData[ MapSizeX_battle01_6*MapSizeY_battle01_6 ] = {
0x062b,0x0606,0x062c,0x062a,0x062a,0x062a,0x02b0,0x02a5,0x02a6,0x02b1,0x062a,0x062a,0x062a,0x062b,0x0606,0x062c,0x062a,
0x0626,0x060e,0x0627,0x0622,0x0622,0x0622,0x02b8,0x02ad,0x02ae,0x02b9,0x0622,0x0622,0x0622,0x0626,0x060e,0x0627,0x0622,
0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3277,0x3203,0x3203,0x3277,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,0x3203,
0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,0x3229,
0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x326f,0x3200,0x3200,0x326f,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,0x3200,
};

const MapScreenData battle01_6_map_data =
{
	MapSizeX_battle01_6,
	MapSizeY_battle01_6,
	battle01_6_OutRangeCell,
	battle01_6_MapData,
	&room_char_data,
	&b_tower_char_data
};
